welcome to kid link's lair

Weapon Descriptions

This section will give you the low-down
on the ins and outs of every weapon
you'll find and use in the game. There is
a wide variety of tools at your disposal,
and knowing which weapon works best
with which enemy will be crucial to your
success in the game, so get reading,
Boy Scout! As they say: "Be prepared!"

Biggoron's Sword
This massive sword is twice as powerful as the Master Sword.
To get it, as an adult, Link must obtain the Pocket Egg from the
Cucco Girl in Kakariko Village. Follow her instructions, and the
wild chain adventure they lead you on, and eventually,
Biggoron's Sword will be yours. Due to its size, Link cannot hold
a shield at the same time as this sword, but its length and power
will often make up for any defensive compromises.

Bomb
These simple explosives are best used for gaining access to
hidden areas or for blowing up the occasional boulder. Always
keep a good supply on hand, however, as you'll need them to
defeat certain enemies. When using these bombs, make sure to
release them quickly, as they detonate very quickly. If Link is too
close to the bomb when it explodes, he'll suffer damage as well.
Dropped or thrown, bombs are powerful weapons to be used
carefully.

Bombchu
The Bombchu is an ingenious invention that acts like a sort of
homing mine, except that it cannot be steered once released.
With this item, Link can cause explosions in areas he cannot
reach with regular bombs. These can be found in the market.

Boomerang
Found in the gigantic Jabu-Jabu fish's belly, of all places, the
Boomerang is a sigh of relief once you've found it. By the time
Link locates the Boomerang, chances are the majority of his
Deku Seeds will be gone - with a good measure of your
patience as well - limiting your long-range capabilities. An
economical weapon, the Boomerang never runs out of ammo,
since it always comes back. So feel free to lock on to the
nearest bad guy, and bang him again and again. The
Boomerang is also indispensable for the young Link in
retrieving objects that are out of reach.

Deku Nut
In Zelda's kingdom, you get what you pay for, and the Deku Nut
is free. Found in ample supply throughout the kingdom
(wherever bushes can be cut down or bought in shops), the
Deku Nut is used to stun enemies with its bright flash when
thrown. Unfortunately, this tactic doesn't work on all enemies, so
it's best used when surrounded by multiple foes, giving you
precious time to deal with them at a more reasonable pace.

Deku Stick
As basic a weapon as you're likely to find, the Deku Stick is
surely adequate for whacking an enemy over the head, just don't
expect it to last very long. Although this stick breaks easily, it
can be used for other purposes, like lighting torches. This stick
can be bought in Merchant Shops or collected after defeating
certain enemies.

Din's Fire
Din's Fire is one of the first spells Link learns at Hyrule Castle. If
he finds too many enemies getting too close for comfort - no
problem! Switch on Din's Fire and blaze away! Surrounded by a
ring of fire, Link can barbecue his foes as long as his magic
meter holds out. Fairy Bow
After spending the majority of his youth
brandishing the Slingshot, Link
eventually graduates to the Fairy Bow. A
considerably more powerful weapon, the
Bow is one of Link's most valuable
weapons, indispensable due to its
range. Over the course of the game,
you'll find the Ice Arrow, Fire Arrow, and
Light Arrow, each of which gives your
shots various effects. The Fairy Bow is
found in the Forest Temple.

Fairy Slingshot
Armed with a satchel full of Deku Seeds, Link can strike down
any number of foes from long-range using the Fairy Slingshot.
Basically his only long-range weapon until finding the
Boomerang, Link will need the Slingshot to shoot down pesky
bats, activate switches, and take care of any other out-of-reach
objectives. The Slingshot is found in the Deku Tree.

Farore's Wind
Farore's Wind is actually a magic spell that Link will learn in
Zora's Domain. Using this spell, Link can create a Warp Point.
Once the Warp Point is created, Link can warp back to any time
he chooses. He can also relocate the Warp Point to a new spot
if needed. However, Link can only use Farore's Wind in certain
locations.

Fire Arrow
Discovered in the regions of Lake Hylia, Link will learn the
beneficial effects of the Fire Arrow. While using a small dose of
Link's magic, the Fire Arrow combusts upon release and
expands into a screaming ball of fire, much to the dismay of its
intended target. It's useful against just about every enemy.

Hookshot
Possibly the most useful tool in the game, the Hookshot serves
not only as a weapon, but also as a grappling-hook Link can use
to hoist himself up to high perches. He can also use it to retrieve
objects out of reach. The Hookshot can be upgraded to the
Longshot later in the game. Link can find the Hookshot in the
Water Temple.

Ice Arrow
While the Fire Arrow burns Link's enemies to a crisp, the Ice
Arrow immobilizes them instead. Once trapped in a block of ice,
Link can then dispose of his foes any way he sees fit. Link can
pick up the Ice Arrow at Gerudo Fortress.

Kokiri Sword
Thankfully, this is one weapon that never runs out of ammo.
Found in the Kokiri Forest where Link grew up, the Kokiri Sword
is indispensable to the young Link who will need its sturdy steel
to combat the many perils he faces as a young lad. You must
find the Kokiri Sword and a shield before you can progress onto
your first real challenge in the game. The sword is hidden in a
little hole in a wall that leads to a secret area. Lens of Truth
This handy little tool reveals false walls
and hidden items normally undetectable
by Link. This item uses small amounts of
magic power, but the payoff is worth the
cost of power spent. This item is found in
the Kakariko Well.

Light Arrow
Revealed to Link at the Temple of Time,
the Light Arrow is an awe-inspiring
weapon that will cause enemies to cringe at the very sight of it.
The Light Arrow uses twice as much magic as either the Fire or
Ice Arrows. Consequently, the damage delivered is substantially
greater as well. Best used sparingly, the Light Arrow is
formidable indeed.

Magic Bean
Magic Beans can only be bought from a merchant by Zora's
River. These beans must be planted by a young Link so that,
seven years later, he may reach heights previously inaccessible.
You can tell a good place to plant seeds when you find a barren
patch of soil.

Megaton Hammer
Found in the Fire Temple, Link is first clued in to the existence
of the Megaton Hammer by Darunia, leader of the Gorons. This
mighty hammer can be used, not only to squash the opposition
like bugs, but also to smash boulders and activate rusted-over
switches.

Master Sword
The Master Sword is found in the recesses of the Temple of
Time. Only the Hero of Time could pull this sword from the stone.
Luckily, Link is the Hero of Time. The Master Sword is also the
key to travelling forward and backward through time.

Nayru's Love
Naryu's Love is a spell Link will learn from the fairies in the
haunted Wasteland. Essentially a force field, Naryu's Love
protects Link from harm for a short period of time. Like most
spells, it uses a sizable amount of Link's magical energy.

Ocarina
Not so much a weapon, but rather an integral item necessary to
your success in the game, the Ocarina is the instrument (literally)
that opens, activates, perpetuates, and relocates just about
every crucial item, object, time, and place in the game. The first
Ocarina you receive is given to you by your friend Saria. The
Ocarina Saria gives you is the Fairy Ocarina. Later on in the
game, Princess Zelda will entrust you with the safety of the
Ocarina of Time.



Item Descriptions

The kingdom of Hyrule is a big place,
and, as such, there's a lot of stuff to be
had, bought, found, caught and taken
here. This handy reference guide will act
as your mini-Farmer's Almanac and
provide you with the insights and
wisdom of knowing what's what and how
to use it. Item knowledge is essential to
any hardy traveler who would uncover all
of Hyrule's secrets, so now's the time to bone up on all that info!
Get crackin'!

Deku Shield
This shield is available to the young Link practically from the
get-go. After a little rummaging, Link can scare up enough
Rupees to buy this from the Kokiri Village merchant. While the
Deku Shield is sturdy enough, it will disintegrate after shielding
Link from too many fire attacks.

Empty Bottles
As Link will discover, bottles can be used for carrying all sorts of
things. There are four bottles in the game, and they can be found
in Kakariko Village, Lon Lon Ranch, Lake Hylia, and the Market.
They can save Link's tiny butt if filled with the right stuff.

Gold Scale
While fishing at Lake Hylia, if the adult Link beats the all-time
record for snaring the biggest Lunker, he will be awarded the
coveted Gold Scale. This scale lets Link dive even deeper than
the Silver Scale.

Golden Gauntlets
Possessed of even greater strength than the Silver Gauntlets,
the Golden Gauntlets give you even more lifting power.
Concealed in Ganon's Castle, it's apparent that Link must head
straight into the lion's den to gain possession of these magical
wonders.

Goron Bracelet
After giving Darunia, the Goron leader, a small sampling of his
virtuoso skills, the big galoot in turn gives Link the Goron
Bracelet. The bracelet grants Link great strength, and as a
result, Link can uproot heavy bomb flowers and even some
rocks.

Goron Tunic
Found seven years later in the Goron City, Link obtains the
Goron tunic from Darunia's son, interestingly named Link as
well. Honored to be in the original Link's presence, Darunia's
son gives Link the tunic, which provides him with the protection
necessary to withstand Death Mountain Crater's extreme heat.
Without it, Link wouldn't last longer than a minute. Remember to
equip it when you go to the Crater. Hover Boots
Found in the Shadow Temple, the Hover
Boots are fairly self-explanatory. These
boots give Link considerably more
hang-time than he normally experiences
after a timely jump. However, there is
little traction to be found with these
boots, so it pays to be cautious while
using them.

Hylian Shield
Available for purchase at the Bazaar in Kakariko Village, Link
must buy this shield at some point. Although it's too heavy for
him to wield as a child, the younger Link can still carry it on his
back, providing limited protection should his Deku Shield burn
up. The older Link can carry it like the younger Link carries the
Deku Shield. Made of metal, the Hylian Shield is indestructible.

Iron Boots
Used in conjunction with the Zora Tunic, the Iron Boots let Link
stay at the bottom of any watery area. The additional weight
keeps him glued to the ocean floor, where he would normally
float away. Useful in windy areas as well, Link is not capable of
running with these shoes on.

Mirror Shield
Found in the Spirit Temple, the Mirror Shield is absolutely
crucial to Link's success in this difficult level. Capable of
reflecting sunlight, spells, and energy attacks, the Mirror Shield
is integral to completing Link's objectives in this Temple.

Silver Gauntlets
These Silver Gauntlets impart a super-human strength to
whomever wears them. Hidden in the Spirit Temple, these
gloves will come in handy as Link attempts to complete his
quest.

Silver Scale
If Link can beat the Zora's challenge, he will receive the Silver
Scale - a handsome accessory that lets Link dive deeper than
usual.

Zora Tunic
In the Ice Cavern, you'll soon discover that King Zora has been
imprisoned in a block of Red Ice. Once you obtain the
appropriate material for thawing him out, you'll be given the Zora
Tunic, made entirely of fish gills. Once equipped, you can
remain underwater indefinitely without drowning. Enemy Descriptions

Depending on where you are and when,
assorted enemies will pop up (literally!),
like the Skeletons at night and the
Wolfos by Sacred Forest Meadow. Navi
will usually have advice on how to defeat
these enemies, so it's important that you
take heed when it yells out "Hey!" This is
a list of the more persistent enemies
you'll face in the game, including bosses.
Keep in mind that every enemy (except bosses) regenerates, so
if you kill a monster and leave the room, when you come back, it
will be there again. This can be useful if you need hearts or other
supplies a creature often leaves behind. As long as you know
how to deal with each individual creature you should have no
problems.

Bats
The plain ol' black kind or the kind that ignites in flames, either
way, do yourself a favor, lock-on and pick 'em off with your
Slingshot or Hookshot. In a pinch, you can always slap 'em away
with your sword.

Deku Scrubs
These little twerps can be a pain, mostly due to their surprise
attack; they shoot you with a Deku Nut. Lock-on to these punks,
lower your shield, and reflect their attacks back at them to give
them a taste of their own medicine.

Deku Baba
These big tulips are straight out of "A Little Shop of Horrors." Be
careful around these buggers, since they snap hard and fast.
One good shot will stun one though, and while immobilized, you
can sweep in for the kill. The usually leave behind Deku Nuts or
Deku Sticks.

Gohma (Boss)
This sticky beast will cling to the ceiling, seemingly out of range.
If you act fast, lock-on to this freak and zap it in the eye with your
Slingshot. Once it drops to the ground, slash it in its red eye.
Repeat this pattern a few times, and Gohma will be a goner. If it
manages to spit out a few Gohma Eggs, simply hack away at
them and repeat the process again.

Tektites
These spidery/crabby monsters are found on the Death
Mountain trail. You must slash at them while they're jumping in
mid-air. Depending on your age and sword, a couple of good
hits should do each one in.

Lizalfos
Deku Nuts will come in handy with these cold-blooded beasts.
Stun them, and then hack them. If you're really good, you'll lock
on to these guys and alternately block their hits with your shield
and then swat them with your sword after their strike. Do yourself
a favor and let these guys come to you. It takes a little patience,
but these guys aren't too difficult. Armos
Some of these cranky looking statues
must be pushed and pulled to progress
in the game. Others just don't like that
kind of treatment and will often attack if
you get too close. Get out of their way
when they're attacking and go crack
them over the head when they stop
moving. Use Deku Nuts to accelerate
this process if you're in a hurry.

King Dodongo (Boss)
This cocky lizard is a firefighter's nightmare with all the fire
breathing he does. Fortunately, this boss's pattern is easy to
figure out. When he opens his mouth, throw a bomb in his gullet.
After it explodes, he cries out (in lizard-tongue) for an
Alka-Seltzer. While he's whining, go up and smack him on the
nose with your sword. He gets up and then curls up into a ball in
an attempt to run you over. Simply move to the inner ring of the
lava pool (without touching the lava) and avoid his charge. After
he crashes, he'll turn around and try the fire-breathing thing
again. Repeat until he's cooked.

Octoroks
They look familiar, but that doesn't mean they're good to look at.
Treat these eight-armed armored punks like a Deku Scrub. Use
your shield to reflect their attacks back at them. One shot will do
for these weaklings.

Bari
These nasty little jellyfish move about as slow as maple syrup -
thankfully. Avoid slashing them with your sword, since you'll
receive a violent shock if you do. The Boomerang cuts 'em up
real good, but the Slingshot must do until you find the
Boomerang.

Barinade (Boss)
You'll need the Boomerang to tackle this gross collection of
pulsating pods. Whack the core with your locked-on
Boomerang, and when it starts sending out its feelers, slash
away at these offending tentacles. Keep moving to dodge
Barinade's electricity attacks. Once you've cut away at the
tentacles, rush in to beat up on Bari's brain. Repeat until the
migraine is too much for the monstrosity. You'll know you're
done when it starts to explode.

ReDead
Seven years into the future, and it gets all zombified, huh? Get
too close to one, and you'll become a still-life for a few precious
seconds. Often, its enough time for these zombie monkeys to
jump on your head and get a few bites in before you can shake
them off. If you must engage in hand-to-hand combat with these
creatures, hack away as quickly as possible and get it over with
fast. Playing the Sun's Song will freeze these guys, letting you
pummel them or simply run away. ReDeads will, more often than
not, drop magic when they are killed. Poe
Even if you lock on to these pesky
ghosts, you can't hit them if they turn
invisible. Wait until they reappear and
give 'em the business end of your sword!
Use your shield to block their attacks
when necessary. You can collect their
essence after their defeat and sell them
if you wish.

Moblins
These porcine goblins can be a lethal pain in the butt.
Swordplay will get you nowhere fast with these porkers. Arrows
and a carefully aimed Hookshot will do these fellas right, just
make sure to stay out of range. Get hit by these guys, and you'll
lose a full heart of health.

Stalfos
First found in the Forest Temple, these skeletal jerks are
unaffected by Deku Nuts or Din's Fire. Keep your shield ready
and put these clowns to rest with a good old-fashioned sword
swipin'.

Phantom Ganon (Boss)
A fairly challenging boss, defeating Phantom Ganon requires
good timing and fast reflexes. Put yourself in a corner (if you can
call it a corner) close to the gate you came in. Two Phantoms
appear to ride out of the framed pictures, but only one will
actually come out. You must shoot it with an arrow four or five
times. After you've shot him off his horse, he'll float in the air and
shoot electric balls at you. Swat them back at him,
volleyball-style, with your sword, until he gets hit. Be careful,
because he'll swat your swats back and forth. After he drops to
the ground, rush in and spank him with your steel. Repeat this
until he disintegrates in a poltergeist poof!

Fire Bubble
These fiery, flying skulls can be a real nuisance! Block them with
your shield to extinguish their flames and then knock them out
with your sword. Or, if you've got the ammo to spare, take 'em
out with your bow.

Volvagia (Boss)
This serpentine sissy will peek its head out of any one of the
numerous holes found in the platform it calls its home. Take the
Megaton Hammer and knock him right on the head. Volvagia
will then get ticked off and rise up to the ceiling, causing all
kinds of rocks to fall to the ground. Watching for shadows and
avoiding these pebbles shouldn't be a problem. When he's
finished, he'll glide down and pull the same routine. Play
whack-a-Volvagia with him until he learns his lesson. Morpha (Boss)
This gelatinous jerk is easy fodder for
Link's Longshot. Avoiding the tentacles it
constructed from the water it came from,
Link must merely harpoon the center of
its core, drag it out, and hack it to bits.
As is often the case with bosses like
this, you must repeat until you're done.
Make sure to avoid the arms, or you'll
get tossed around like a birdie in a
badminton game.

Bongo Bongo (Boss)
This percussive punk's strength is also its weakness. When the
giant drummer starts to do his Ricky Ricardo on the ground,
shoot his hands with a couple arrows. Once his paws are frozen,
use the Lens of Truth to see where his eye is. Shoot the eye,
and his body will be stunned. Move in and beat up the body,
Excalibur-style, and do what you do best.

Leever
Another floral freak, this cactus has nothing but bad news written
all over it. Deal with this guy however you want, just do your best
to stay away from it.

Iron Knuckle
This wanna-be mime tries to fool you by sitt
Morpha (Boss)
This gelatinous jerk is easy fodder for
Link's Longshot. Avoiding the tentacles it
constructed from the water it came from,
Link must merely harpoon the center of
its core, drag it out, and hack it to bits.
As is often the case with bosses like
this, you must repeat until you're done.
Make sure to avoid the arms, or you'll
get tossed around like a birdie in a
badminton game.

Bongo Bongo (Boss)
This percussive punk's strength is also its weakness. When the
giant drummer starts to do his Ricky Ricardo on the ground,
shoot his hands with a couple arrows. Once his paws are frozen,
use the Lens of Truth to see where his eye is. Shoot the eye,
and his body will be stunned. Move in and beat up the body,
Excalibur-style, and do what you do best.

Leever
Another floral freak, this cactus has nothing but bad news written
all over it. Deal with this guy however you want, just do your best
to stay away from it.

Iron Knuckle
This wanna-be mime tries to fool you by sitting still until you
wander too close. Show him who's smarter by whacking him
once to get him going, then move around to his unprotected
back and give it to him. While using the pillars for shelter, Link
can grab hearts as Iron Knuckle cuts them down, piece by
piece.

Twinrova (Boss)
Twin elemental siblings, Koume and Kotake use the powers of
fire and ice. Using the Mirror Shield, reflect the fire sister's
power at the ice sister, and vice versa. Once they've had
enough of that, they merge into a single form. Then, they launch
a single attack at Link. Once you've absorbed three of the same
type of attacks into the shield, it begins to discharge the power
all over Twinrova. Once they're prostrate, quickly move in and
give them a good talking to with your sword. After four more of
these "treatments," the sisters fold under the pressure and
disappear for good.

Ganondorf/Ganon (Boss)
In your first confrontation with this big jerk, use the same tactics
you used when you fought Phantom Ganon. Basically, it'll be like
John McEnroe and Jimmy Connors volleying back and forth.
Swat, swat, swat! Smack his shots back at him and you'll
eventually feed him a forehand that he won't be able to block.
While he's suspended in the air, stunned, it's the perfect time to
feed him a Light Arrow. Next, lock on to Ganondorf and snag
him with your Longshot. When you pull him "Doublemint" close,
give him a taste of your Master Sword. Bad dog! Hack away as
much as you can until the red-head starts to get up. Repeat until
cooked. You'll know when you've whipped his butt good,
because the game will switch to a different perspective and
you'll get to watch Ganondorf freak out! As he begins to revive
himself, Longshot over to the stained glass or simply jump back
across the gap. As the tower begins to rock 'n' roll, follow the
newly liberated Zelda out of the castle. Look out for additional
nasties, which are trying to get their last at-bats. You've got 3
minutes to get out of the castle and it may take a few tries to
successfully do it.

Outside, you'll witness the transformation of Ganondorf into
Ganon. At this point, prepare yourself for the loss of your Master
Sword. Surrounded by a wall of fire, you must lock on to his tail
and maneuver your way around to his backside. The easiest
way to do this is to shoot him in the face with Light Arrows,
which will blind him temporarily. Give his tail a whack with your
Megaton Hammer. After a few hammer hits, the wall of fire will
dissipate, giving you the perfect opportunity to go get your
sword back. Look out for Ganon's wild lunges and whatnot as
this wretched creature goes berserk trying to finish you off. He
becomes much faster now, so you must put a Light Arrow in his
head, stunning him, then give some chop-chop to his tail, and
the big sissy will go down in no time.

I will be setting up links soon and I will also enlarge this site.enjoy!!
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